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Enhancement
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Resolution: Fixed
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P3
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fx2.0
Node should have a blend mode property that effects how that node and its children blend into the scene behind(back-buffer). This is how Photoshop, Flash, Expression Blend etc all implement and expose blend modes.
It seems like many of the most commonly used blend modes such as screen and multiply can be done without shaders in OpenGL.
http://stackoverflow.com/questions/818230/photoshop-blending-mode-to-opengl-es-without-shaders
Looks like D3D can do similar:
http://gmc.yoyogames.com/index.php?showtopic=254433
It seems like many of the most commonly used blend modes such as screen and multiply can be done without shaders in OpenGL.
http://stackoverflow.com/questions/818230/photoshop-blending-mode-to-opengl-es-without-shaders
Looks like D3D can do similar:
http://gmc.yoyogames.com/index.php?showtopic=254433
- blocks
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JDK-8113442 Group's blendmode property potentially conflicts in both name and behavior with a planned node blending mode
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- Closed
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JDK-8091624 Blending of effects doesn't work as expected
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- Open
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