-
Enhancement
-
Resolution: Fixed
-
P4
-
fx2.1
-
Windows
By code inspection, we found that D3D pipe allocates depth buffer in RenderTarget regardless of 3D is needed. This seems to be a waste of resource on cases where 3D is not required, such as decora.
- blocks
-
JDK-8123345 Weird black shadows in d3d on Windows
- Closed
-
JDK-8101850 Need MSAA Antialiasing for 3D
- Resolved