Enable d3d pipe to use hardware double buffer for rendering

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    • Type: Enhancement
    • Resolution: Not an Issue
    • Priority: P3
    • 7-pool
    • Affects Version/s: fx2.0
    • Component/s: javafx
    • Environment:

      Windows

      Currently d3d pipe rendering is done with a single buffer (display or front buffer). This results in visible tearing when rendering animated scene.

            Assignee:
            Kirill.Prazdnikov (Inactive)
            Reporter:
            Chien Yang (Inactive)
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              Created:
              Updated:
              Resolved:
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