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  1. JDK
  2. JDK-8102136

Material.setBumpMap() should be renamed Material.setNormalMap()

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    • javafx

      Material.setBumpMap() should be renamed Material.setNormalMap(),
      as the map used has an RGB value indicating XYZ normal direction.
      The map currently used by setBumpMap is a normal map as described in this link:
      http://wiki.blender.org/index.php/Doc:2.4/Manual/Textures/Influence/Material/Bump_and_Normal
      These maps definitely have distinct x, y and z values (normal) and changing those components individually has an impact on the visual result.

      In animation production, we use 3 kinds of maps:
      [*] Bump Map : Greyscale value indicating bump
      [*] Normal Map : RGB value indicating XYZ normal direction
      [*] Displacement Map : actually moves the surface of the geometry (expensive)

            ckyang Chien Yang (Inactive)
            jyoon John Yoon (Inactive)
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