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Enhancement
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Resolution: Fixed
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P4
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fx2.1
We current have 2 places when a pick ray can be computed. One is in GlassScene where the computed pick ray is used for picking, and the other is in PrismCameraImpl subclasses where the computed pick ray is used for rendering effect for 3D transformed shape. We should unify the computational code into common single method. Ideally move it into the camera class.
- duplicates
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JDK-8099182 3D Event distribution code should use new sharable methods for casting rays
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- Resolved
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- relates to
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JDK-8117959 Changing camera to PerspectiveCamera causes an error
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- Resolved
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