Code cleanup: Need to unify the approach in computing pick ray for picking and rendering effect

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    • Type: Enhancement
    • Resolution: Fixed
    • Priority: P4
    • 8
    • Affects Version/s: fx2.1
    • Component/s: javafx

      We current have 2 places when a pick ray can be computed. One is in GlassScene where the computed pick ray is used for picking, and the other is in PrismCameraImpl subclasses where the computed pick ray is used for rendering effect for 3D transformed shape. We should unify the computational code into common single method. Ideally move it into the camera class.

            Assignee:
            Pavel Ĺ afrata
            Reporter:
            Chien Yang (Inactive)
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