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Enhancement
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Resolution: Fixed
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P4
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8
The local-to-scene transform can be optimized so that it
- is not computed when not necessary (currently is computed always unless there is a listener)
- reuses instances where possible (currently new instances are created everywhere)
- uses computation optimizations based on state similarly to Affine
- is not computed when not necessary (currently is computed always unless there is a listener)
- reuses instances where possible (currently new instances are created everywhere)
- uses computation optimizations based on state similarly to Affine