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Enhancement
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Resolution: Fixed
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P3
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8
Specify parallel camera position in world. Right now its position is [0, 0, -1] which is the same as that of perspective camera with fixed eye position. However, parallel camera now renders and picks even nodes behind camera.
If we just fix the near/far clip planes for it, it stops to render anything above Z=-1. Consider moving the fixedEyePosition to Camera, although I'm not sure how to define the non-fixed position for parallel camera as there is no field of view. Perhaps it could have a double zPosition property, by default set somewhere farther than -1.
Feel free to assign to me for coding when the specification is cleared.
If we just fix the near/far clip planes for it, it stops to render anything above Z=-1. Consider moving the fixedEyePosition to Camera, although I'm not sure how to define the non-fixed position for parallel camera as there is no field of view. Perhaps it could have a double zPosition property, by default set somewhere farther than -1.
Feel free to assign to me for coding when the specification is cleared.
- blocks
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JDK-8103634 Report correct distances for parallel camera based on its position
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- Resolved
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JDK-8102780 Use proper near/far clipping planes for picking with parallel camera
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- Resolved
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JDK-8103267 Report reasonable distances for parallel camera picking
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- Resolved
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JDK-8102349 Picking should take near/far clip into account
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- Resolved
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