Optimize bounds picking of 2D nodes in 3D space

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    • Type: Enhancement
    • Resolution: Fixed
    • Priority: P4
    • 8
    • Affects Version/s: 8
    • Component/s: javafx

      We can compute bounds intersection significantly faster for 2D bounds in 3D. Right now we treat them as 3D bounds and compute the two identical sides and four collapsed sides separately.

            Assignee:
            Pavel Šafrata
            Reporter:
            Pavel Šafrata
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