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Enhancement
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Resolution: Fixed
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P4
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8
SceneState/PresentableState was added to with the idea that Quantum would take a snapshot of the render state in the UI thread and then use that state to render in the Render thread. When these changes were made, embedded rendering was ignored.
We need to resolve whether embedded rendering can/should use the standard mechanism. The benefits are consistency and shared code.
We need to resolve whether embedded rendering can/should use the standard mechanism. The benefits are consistency and shared code.