The sampling variables (pos0 and pos1) used in the JSL shader for the DisplacementMap effect are swapped. This has no effect if the mapData is the same size as the source image as is typically the case, but when they are of different sizes then the sample coordinates for both the displacement map and the source image are miscalculated in a way that cannot be compensated for in calculating the map.
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JDK-8108531 Displacement effect breaks when transformed
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- Resolved
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