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  1. JDK
  2. JDK-8106682

Timeline with only a 0ms KeyFrame fails to play

      The following animation test will fail. If you change the time of the first keyframe from 0ms to 1ms then it works.

      import javafx.animation.*;

      var done: Boolean = false;

      var t = Timeline {
          keyFrames: [
              KeyFrame {
                  time: 0ms
                  action: function() { done = true; }
              }
          ]
      };
      t.playFromStart();

      var tCheck = Timeline {
          keyFrames: [
              KeyFrame {
                  time: 1s
                  action: function() {
                      if (done) {
                          println("PASSED");
                      } else {
                          println("FAILED: Timeline with 0ms KeyFrame not run");
                      }
                  }
              }
          ]
      };
      tCheck.playFromStart();

            bchristi Brent Christian
            kcr Kevin Rushforth
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              Created:
              Updated:
              Resolved:
              Imported: