I have a scene containing a group that contains a large grid of simple elements (1000 x 700 polygons). I enable cache and cacheHint.SPEED on the group expecting a large speed increase but the render time is still slow (~2 fps). Enabling cache on each polygon does not help either (probably because there are so many elements).
Should setting cache on a group cause an intermediate bitmap of the group.content elements to be created? If no is it a planned feature? Seems very useful.
I can provide example code if interested upon request.
Thanks,
Chris
Should setting cache on a group cause an intermediate bitmap of the group.content elements to be created? If no is it a planned feature? Seems very useful.
I can provide example code if interested upon request.
Thanks,
Chris