Mirror effect is not redrawn correctly in FloodGame with prism.dirtyopts enabled

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    • Type: Bug
    • Resolution: Fixed
    • Priority: P3
    • fx2.0
    • Affects Version/s: fx2.0
    • Component/s: javafx

      With dirtyopts enabled, the mirror reflection in helloworld.FloodGame (in runtime/toys/HelloWorld) is not redrawn correctly.

      To see how it should work, run with -Dprism.dirtyopts=false

            Assignee:
            Martin Sládeček
            Reporter:
            Kevin Rushforth
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              Created:
              Updated:
              Resolved:
              Imported: