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Bug
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Resolution: Cannot Reproduce
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P3
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fx2.0
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JavaFX 2.0 beta on Mac OS X 10.6
java.lang.NullPointerException
at com.sun.prism.impl.ps.BaseShaderGraphics.setPaint(BaseShaderGraphics.java:70)
at com.sun.javafx.sg.prism.NGShape.renderContent(NGShape.java:129)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:103)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1000)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:161)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:352)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:103)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1000)
at com.sun.javafx.tk.quantum.PaintRunnable.paintImpl(PaintRunnable.java:137)
at com.sun.javafx.tk.quantum.PaintRunnable.run(PaintRunnable.java:236)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:317)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:150)
at com.sun.prism.tkal.RenderJob.run(RenderJob.java:29)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at com.sun.javafx.tk.quantum.QuantumRenderer$ObservedRunnable.run(QuantumRenderer.java:73)
at java.lang.Thread.run(Thread.java:662)
Check out MigLayoutFX2 (http://java.net/projects/miglayoutfx2/sources/source-code-repository/show)
Import Maven project in Eclipse and / or setup the classpath yourself.
Start MigLayoutFX2Test2
Resize the window until it hits the right side of the screen.
at com.sun.prism.impl.ps.BaseShaderGraphics.setPaint(BaseShaderGraphics.java:70)
at com.sun.javafx.sg.prism.NGShape.renderContent(NGShape.java:129)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:103)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1000)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:161)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:352)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:103)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1000)
at com.sun.javafx.tk.quantum.PaintRunnable.paintImpl(PaintRunnable.java:137)
at com.sun.javafx.tk.quantum.PaintRunnable.run(PaintRunnable.java:236)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:317)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:150)
at com.sun.prism.tkal.RenderJob.run(RenderJob.java:29)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at com.sun.javafx.tk.quantum.QuantumRenderer$ObservedRunnable.run(QuantumRenderer.java:73)
at java.lang.Thread.run(Thread.java:662)
Check out MigLayoutFX2 (http://java.net/projects/miglayoutfx2/sources/source-code-repository/show)
Import Maven project in Eclipse and / or setup the classpath yourself.
Start MigLayoutFX2Test2
Resize the window until it hits the right side of the screen.
- duplicates
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JDK-8111188 FX App thread must not run in parallel with QuantumRenderer
- Closed
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JDK-8129058 Textures leak when window is resized
- Closed