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Bug
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Resolution: Fixed
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P3
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fx2.0
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Windows Vista Business 32 Bit with Service Pack 2. Thinkpad 60p (Intel Core 2 T7600@2.33 GHz), 2 GB RAM, ATI Mobility FireGL V5250, JavaFX 2.0 Beta b32
I can not reproduce this. What I did was: in a shell I ran
java -jar Ensemble.jar
and did not use it for a while. Then I clicked the icon in the taskbar. From normal
Windows programs I am used that clicking on a taskbar icon will bring the
corresponding app to the front. This didn't happen for the Ensemble demo.
When I moved my mouse and looked into the shell output I saw multiple of those:
java.lang.NullPointerException
at com.sun.prism.d3d.D3DSwapChain.present(D3DSwapChain.java:42)
at com.sun.javafx.tk.quantum.PaintRunnable.run(PaintRunnable.java:241)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at com.sun.prism.render.RenderJob.run(RenderJob.java:29)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at com.sun.javafx.tk.quantum.QuantumRenderer$ObservedRunnable.run(QuantumRenderer.java:70)
at java.lang.Thread.run(Unknown Source)
Perhaps that stack trace is enough to identify where the NPE came from.
java -jar Ensemble.jar
and did not use it for a while. Then I clicked the icon in the taskbar. From normal
Windows programs I am used that clicking on a taskbar icon will bring the
corresponding app to the front. This didn't happen for the Ensemble demo.
When I moved my mouse and looked into the shell output I saw multiple of those:
java.lang.NullPointerException
at com.sun.prism.d3d.D3DSwapChain.present(D3DSwapChain.java:42)
at com.sun.javafx.tk.quantum.PaintRunnable.run(PaintRunnable.java:241)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at com.sun.prism.render.RenderJob.run(RenderJob.java:29)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at com.sun.javafx.tk.quantum.QuantumRenderer$ObservedRunnable.run(QuantumRenderer.java:70)
at java.lang.Thread.run(Unknown Source)
Perhaps that stack trace is enough to identify where the NPE came from.
- duplicates
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JDK-8113621 REGRESSION: D3D stops rendering after screen lock on Windows
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- Closed
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- is blocked by
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JDK-8114576 Another D3DSwapChain NPE
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- Closed
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