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Bug
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Resolution: Fixed
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P2
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fx2.1
Running the HelloWorld HelloEffects toy results in the following exception:
java.lang.InternalError: Unsupported Buffer type: class java.nio.HeapFloatBuffer
at com.sun.prism.es2.ES2Texture.getBufferElementSizeLog(ES2Texture.java:461)
at com.sun.prism.es2.ES2Texture.uploadPixels(ES2Texture.java:444)
at com.sun.prism.es2.ES2Texture.update(ES2Texture.java:572)
at com.sun.prism.impl.BaseTexture.update(BaseTexture.java:109)
at com.sun.prism.impl.BaseTexture.update(BaseTexture.java:101)
at com.sun.prism.impl.BaseTexture.update(BaseTexture.java:97)
at com.sun.prism.impl.BaseTexture.update(BaseTexture.java:93)
at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.updateFloatTexture(PPSRenderer.java:173)
at com.sun.scenario.effect.FloatMap.getAccelData(FloatMap.java:217)
at com.sun.scenario.effect.impl.prism.ps.PPSTwoSamplerPeer.filterImpl(PPSTwoSamplerPeer.java:106)
at com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer.filter(PPSEffectPeer.java:52)
at com.sun.scenario.effect.CoreEffect.filterImageDatas(CoreEffect.java:103)
at com.sun.scenario.effect.DisplacementMap.filterImageDatas(DisplacementMap.java:334)
at com.sun.scenario.effect.FilterEffect.filter(FilterEffect.java:178)
at com.sun.scenario.effect.impl.prism.PrEffectHelper.render(PrEffectHelper.java:156)
at com.sun.javafx.sg.prism.NGNode$EffectFilter.render(NGNode.java:722)
at com.sun.javafx.sg.prism.NGNode.renderEffect(NGNode.java:468)
at com.sun.javafx.sg.prism.NGNode$CacheFilter.impl_createImageData(NGNode.java:663)
at com.sun.javafx.sg.BaseCacheFilter.render(BaseCacheFilter.java:134)
at com.sun.javafx.sg.prism.NGNode$CacheFilter.render(NGNode.java:634)
at com.sun.javafx.sg.prism.NGNode.renderCached(NGNode.java:461)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:178)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1133)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:182)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1133)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:111)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:181)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:73)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:317)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:150)
at com.sun.prism.render.RenderJob.run(RenderJob.java:37)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:97)
at java.lang.Thread.run(Thread.java:680)
java.lang.InternalError: Unsupported Buffer type: class java.nio.HeapFloatBuffer
at com.sun.prism.es2.ES2Texture.getBufferElementSizeLog(ES2Texture.java:461)
at com.sun.prism.es2.ES2Texture.uploadPixels(ES2Texture.java:444)
at com.sun.prism.es2.ES2Texture.update(ES2Texture.java:572)
at com.sun.prism.impl.BaseTexture.update(BaseTexture.java:109)
at com.sun.prism.impl.BaseTexture.update(BaseTexture.java:101)
at com.sun.prism.impl.BaseTexture.update(BaseTexture.java:97)
at com.sun.prism.impl.BaseTexture.update(BaseTexture.java:93)
at com.sun.scenario.effect.impl.prism.ps.PPSRenderer.updateFloatTexture(PPSRenderer.java:173)
at com.sun.scenario.effect.FloatMap.getAccelData(FloatMap.java:217)
at com.sun.scenario.effect.impl.prism.ps.PPSTwoSamplerPeer.filterImpl(PPSTwoSamplerPeer.java:106)
at com.sun.scenario.effect.impl.prism.ps.PPSEffectPeer.filter(PPSEffectPeer.java:52)
at com.sun.scenario.effect.CoreEffect.filterImageDatas(CoreEffect.java:103)
at com.sun.scenario.effect.DisplacementMap.filterImageDatas(DisplacementMap.java:334)
at com.sun.scenario.effect.FilterEffect.filter(FilterEffect.java:178)
at com.sun.scenario.effect.impl.prism.PrEffectHelper.render(PrEffectHelper.java:156)
at com.sun.javafx.sg.prism.NGNode$EffectFilter.render(NGNode.java:722)
at com.sun.javafx.sg.prism.NGNode.renderEffect(NGNode.java:468)
at com.sun.javafx.sg.prism.NGNode$CacheFilter.impl_createImageData(NGNode.java:663)
at com.sun.javafx.sg.BaseCacheFilter.render(BaseCacheFilter.java:134)
at com.sun.javafx.sg.prism.NGNode$CacheFilter.render(NGNode.java:634)
at com.sun.javafx.sg.prism.NGNode.renderCached(NGNode.java:461)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:178)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1133)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:204)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:182)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:39)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1133)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:111)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:181)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:73)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:317)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:150)
at com.sun.prism.render.RenderJob.run(RenderJob.java:37)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:97)
at java.lang.Thread.run(Thread.java:680)