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Bug
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Resolution: Fixed
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P3
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7u6
PaintCollector has exposed some multi-threading issues in GlassScene. For example, the entireSceneDirty boolean is read and written to from both the FX thread and render thread, but is not volatile. As such, there is no promise that reading the value will have the correct value. We need to go through and properly comment and assert GlassScene in terms of threading and resolve such issues as we find.
- relates to
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JDK-8118550 FX 3D has multithreading issue - rendering flickers
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- Closed
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