LCD Text distorts underlying image. As result it looks if with different gamma.
It is simple to understad while looking into the shader :
float3 dstClr = sample(dstColor, texCoord2).rgb;
float3 dstAdj = pow(dstClr, invGamma);
float3 result = mix(dstClr, srcClr, glyphClr);
dstAdj is NEVER used, but it must.
It is simple to understad while looking into the shader :
float3 dstClr = sample(dstColor, texCoord2).rgb;
float3 dstAdj = pow(dstClr, invGamma);
float3 result = mix(dstClr, srcClr, glyphClr);
dstAdj is NEVER used, but it must.
- duplicates
-
JDK-8113539 LCD Text appears not to be gamma adjusted
-
- Closed
-