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Bug
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Resolution: Fixed
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P3
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7u6
GLContext.glVertexAttribPointer internally store a temporary pointer gotten form the GetPrimitiveArrayCritical which is invalind after a call to ReleasePrimitiveArrayCritical.
Any attempts to read\write data pointed by the pointer (after a call to ReleasePrimitiveArrayCritical) may lead to crash.
Any attempts to read\write data pointed by the pointer (after a call to ReleasePrimitiveArrayCritical) may lead to crash.