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  1. JDK
  2. JDK-8116583

BaseContext.createRectTexture failure on PI

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      A newly introduced failure on the PI with helloworld.HelloAnimation. I suspect that it affects other programs.


      2509255337: glGetError 0x505
      java.lang.NullPointerException
      at com.sun.prism.impl.BaseContext.createRectTexture(BaseContext.java:264)
      at com.sun.prism.impl.BaseContext.getRectTexture(BaseContext.java:219)
      at com.sun.prism.impl.ps.BaseShaderGraphics.fillRect(BaseShaderGraphics.java:1434)
      at com.sun.prism.impl.shape.BasicRoundRectRep.fillRoundRect(BasicRoundRectRep.java:60)
      at com.sun.prism.impl.shape.BasicRoundRectRep.fill(BasicRoundRectRep.java:44)
      at com.sun.javafx.sg.prism.NGShape.renderContent(NGShape.java:219)
      at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
      at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
      at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277)
      at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237)
      at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203)
      at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
      at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
      at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277)
      at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117)
      at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:204)
      at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
      at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
      at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
      at com.sun.prism.render.RenderJob.run(RenderJob.java:60)
      at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
      at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
      at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
      at java.lang.Thread.run(Unknown Source)
      ES2 Vram Pool: 13,272,768 used (4.9%), 13,272,768 managed (4.9%), 268,435,456 total
      4 total resources being managed
      0 permanent resources (0.0%)
      2 resources locked (50.0%)
      0 resources contain interesting data (0.0%)
      2 resources disappeared (50.0%)

            ddhill David Hill (Inactive)
            ddhill David Hill (Inactive)
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              Created:
              Updated:
              Resolved:
              Imported: