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Bug
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Resolution: Fixed
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P3
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8
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Win7, d3d pipeline
Run PickTest3D demo, you can clearly see the pixels on the textures. Move the mouse over any shape, all the textures become blurred (or antialiased?) and never return back to the original state. It is triggered by the following code in mouse move handler (currently line 471):
((PhongMaterial)shape.getMaterial()).setSelfIlluminationMap(
createHoverImage(tex.getX(), tex.getY()));
Setting the selfIlluminationMap to null when the mouse leaves doesn't change it back.
((PhongMaterial)shape.getMaterial()).setSelfIlluminationMap(
createHoverImage(tex.getX(), tex.getY()));
Setting the selfIlluminationMap to null when the mouse leaves doesn't change it back.
- duplicates
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JDK-8123809 Box texture is rendered inconsistently: one time blurry, another don't
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- Closed
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- relates to
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JDK-8092272 [D3D 3D] Need a robust 3D states management for texture
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- Open
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