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  1. JDK
  2. JDK-8116785

Using selfIlluminationMap blurs texture

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: P3 P3
    • 8
    • 8
    • javafx
    • Win7, d3d pipeline

      Run PickTest3D demo, you can clearly see the pixels on the textures. Move the mouse over any shape, all the textures become blurred (or antialiased?) and never return back to the original state. It is triggered by the following code in mouse move handler (currently line 471):

                                  ((PhongMaterial)shape.getMaterial()).setSelfIlluminationMap(
                                          createHoverImage(tex.getX(), tex.getY()));

      Setting the selfIlluminationMap to null when the mouse leaves doesn't change it back.

            yaow Yao Wang (Inactive)
            psafrata Pavel Ĺ afrata
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