>c:\jdk1.8\bin\java -Dprism.order=es2 -Dprism.verbose=true -cp c:\fx8\jfx\artifacts\sdk\rt\lib\ext\jfxrt.jar;. CanvasPrinting
Prism pipeline init order: es2
Using platform text rasterizer
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.es2.ES2Pipeline
Loading ES2 native library ... prism_es2
succeeded.
GLFactory using com.sun.prism.es2.WinGLFactory
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5a5603d5, pid=5004, tid=1116
#
# JRE version: Java(TM) SE Runtime Environment (8.0-b104) (build 1.8.0-ea-b104)
# Java VM: Java HotSpot(TM) Client VM (25.0-b46 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0x403d5]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
The hotspot log looks like this :-
Stack: [0x1cc30000,0x1cc80000], sp=0x1cc7e3cc, free space=312k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0x403d5]
C [atioglxx.dll+0x9451e0]
C [atioglxx.dll+0x93f428]
C [atioglxx.dll+0x961561]
C [atioglxx.dll+0x785412]
C [atioglxx.dll+0x7852ca]
C [atioglxx.dll+0x76afb7]
C [atioglxx.dll+0x713130]
C [atioglxx.dll+0xc8a96]
C [atioglxx.dll+0x903fd3]
C [atioglxx.dll+0x902ea5]
C [atioglxx.dll+0x907f1a]
C [atioglxx.dll+0x173cc]
C [OPENGL32.dll+0x3b6cd]
C [OPENGL32.dll+0x3b83c]
C [OPENGL32.dll+0x3b8ef]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.prism.es2.WinGLFactory.nInitialize([I)J+0
j com.sun.prism.es2.WinGLFactory.initialize(Ljava/lang/Class;Lcom/sun/prism/es2/GLPixelFormat$Attributes;)Z+73
j com.sun.prism.es2.ES2Pipeline.<clinit>()V+47
v ~StubRoutines::call_stub
j java.lang.Class.forName0(Ljava/lang/String;ZLjava/lang/ClassLoader;)Ljava/lang/Class;+0
j java.lang.Class.forName(Ljava/lang/String;)Ljava/lang/Class;+8
j com.sun.prism.GraphicsPipeline.createPipeline()Lcom/sun/prism/GraphicsPipeline;+191
j com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init()V+0
j com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run()V+1
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
This is the same system on which I previously reported :
https://javafx-jira.kenai.com/browse/RT-19802
but now I can't even start up.
My catalyst drivers have been updated since I filed the previous bug
Catalyst reports :
Driver Packaging Version: 9.012-121219a-152192C-ATI
Catalyst Version 13.1
2D Driver Version 8.01.01.1278
Direct 2D Version 9.14.10.0945
OpenGL Version 6.14.10.12002
Prism pipeline init order: es2
Using platform text rasterizer
Using native-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.es2.ES2Pipeline
Loading ES2 native library ... prism_es2
succeeded.
GLFactory using com.sun.prism.es2.WinGLFactory
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x5a5603d5, pid=5004, tid=1116
#
# JRE version: Java(TM) SE Runtime Environment (8.0-b104) (build 1.8.0-ea-b104)
# Java VM: Java HotSpot(TM) Client VM (25.0-b46 mixed mode windows-x86 )
# Problematic frame:
# C [atioglxx.dll+0x403d5]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
The hotspot log looks like this :-
Stack: [0x1cc30000,0x1cc80000], sp=0x1cc7e3cc, free space=312k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [atioglxx.dll+0x403d5]
C [atioglxx.dll+0x9451e0]
C [atioglxx.dll+0x93f428]
C [atioglxx.dll+0x961561]
C [atioglxx.dll+0x785412]
C [atioglxx.dll+0x7852ca]
C [atioglxx.dll+0x76afb7]
C [atioglxx.dll+0x713130]
C [atioglxx.dll+0xc8a96]
C [atioglxx.dll+0x903fd3]
C [atioglxx.dll+0x902ea5]
C [atioglxx.dll+0x907f1a]
C [atioglxx.dll+0x173cc]
C [OPENGL32.dll+0x3b6cd]
C [OPENGL32.dll+0x3b83c]
C [OPENGL32.dll+0x3b8ef]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.prism.es2.WinGLFactory.nInitialize([I)J+0
j com.sun.prism.es2.WinGLFactory.initialize(Ljava/lang/Class;Lcom/sun/prism/es2/GLPixelFormat$Attributes;)Z+73
j com.sun.prism.es2.ES2Pipeline.<clinit>()V+47
v ~StubRoutines::call_stub
j java.lang.Class.forName0(Ljava/lang/String;ZLjava/lang/ClassLoader;)Ljava/lang/Class;+0
j java.lang.Class.forName(Ljava/lang/String;)Ljava/lang/Class;+8
j com.sun.prism.GraphicsPipeline.createPipeline()Lcom/sun/prism/GraphicsPipeline;+191
j com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init()V+0
j com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run()V+1
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
This is the same system on which I previously reported :
https://javafx-jira.kenai.com/browse/RT-19802
but now I can't even start up.
My catalyst drivers have been updated since I filed the previous bug
Catalyst reports :
Driver Packaging Version: 9.012-121219a-152192C-ATI
Catalyst Version 13.1
2D Driver Version 8.01.01.1278
Direct 2D Version 9.14.10.0945
OpenGL Version 6.14.10.12002