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Type:
Bug
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Resolution: Fixed
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Priority:
P3
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Affects Version/s: 7u6
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Component/s: javafx
Windows has two modes of touch input - pixel-based low resolution and sub-pixel-based high resolution which provides very precise position but causes a flood of events. Glass currently uses the high resolution, but rounds the coordinates to int values, so it combines the downsides of both modes.
The sub-pixel resolution is most of the time not needed and it brings considerable performance problems, so we need to switch to the low-res mode. If there is a request for the other one we will provide it as an option in the future.
The sub-pixel resolution is most of the time not needed and it brings considerable performance problems, so we need to switch to the low-res mode. If there is a request for the other one we will provide it as an option in the future.