Exception throws on any JavaFX program as simple as HelloRectangle:
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl
java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcce
sorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:491)
at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFa
tory.java:391)
at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderCon
ext.java:223)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:455)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:400)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:333)
at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFact
ry.java:293)
at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFa
tory.java:309)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.ja
a:80)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:4
1)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor
java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecuto
.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Quant
mRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
Caused by: java.lang.RuntimeException: InputStream must be non-null
at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.ja
a:328)
at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory
java:369)
at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_L
ader.java:47)
... 22 more
java.lang.InternalError: Error loading stock shader Texture_Color
at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFa
tory.java:394)
at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderCon
ext.java:223)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:455)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:400)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:333)
at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFact
ry.java:293)
at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFa
tory.java:309)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.ja
a:80)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:4
1)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor
java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecuto
.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Quant
mRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 1,080,000 used (0.4%), 1,080,000 managed (0.4%), 268,435,456 tot
l
1 total resources being managed
0 permanent resources (0.0%)
1 resources locked (100.0%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl
java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAcce
sorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:491)
at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFa
tory.java:391)
at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderCon
ext.java:223)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:455)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:400)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:333)
at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFact
ry.java:293)
at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFa
tory.java:309)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.ja
a:80)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:4
1)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor
java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecuto
.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Quant
mRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
Caused by: java.lang.RuntimeException: InputStream must be non-null
at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.ja
a:328)
at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory
java:369)
at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_L
ader.java:47)
... 22 more
java.lang.InternalError: Error loading stock shader Texture_Color
at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFa
tory.java:394)
at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderCon
ext.java:223)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:455)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:400)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderCo
text.java:333)
at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFact
ry.java:293)
at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFa
tory.java:309)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.ja
a:80)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:4
1)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor
java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecuto
.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Quant
mRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 1,080,000 used (0.4%), 1,080,000 managed (0.4%), 268,435,456 tot
l
1 total resources being managed
0 permanent resources (0.0%)
1 resources locked (100.0%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
- duplicates
-
JDK-8123735 REGRESSION: Error loading stock shader Texture_Color when running Ensemble8 with graphics-b1439
-
- Closed
-
- relates to
-
JDK-8123054 Gradle build system doesn't do partial build if native code is changed
-
- Resolved
-