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Bug
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Resolution: Fixed
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P3
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8
In Box.createMesh, comment out
367 if (w * h * d == 0) {
368 return null;
369 }
D3DMesh::buildBuffers: vertexBufferSize = 0, indexBufferSize = 36
java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed
D3DMesh.buildBuffers: CreateVertexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh.buildBuffers: VertexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh.buildBuffers: IndexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh::buildBuffers: vertexBufferSize = 0, indexBufferSize = 36
D3DMesh.buildBuffers: CreateVertexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh.buildBuffers: VertexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh.buildBuffers: IndexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh::buildBuffers: vertexBufferSize = 0, indexBufferSize = 36
at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:64)
at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:57)
at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:82)
at com.sun.javafx.sg.prism.NGBox.renderMeshView(NGBox.java:44)
at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:193)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:222)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:351)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:178)
at com.sun.prism.render.RenderJob.run(RenderJob.java:56)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:131)
at java.lang.Thread.run(Thread.java:722)
D3D Vram Pool: 3,200,000 used (1.2%), 3,200,000 managed (1.2%), 268,435,456 total
1 total resources being managed
0 permanent resources (0.0%)
1 resources locked (100.0%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
367 if (w * h * d == 0) {
368 return null;
369 }
D3DMesh::buildBuffers: vertexBufferSize = 0, indexBufferSize = 36
java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed
D3DMesh.buildBuffers: CreateVertexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh.buildBuffers: VertexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh.buildBuffers: IndexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh::buildBuffers: vertexBufferSize = 0, indexBufferSize = 36
D3DMesh.buildBuffers: CreateVertexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh.buildBuffers: VertexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh.buildBuffers: IndexBuffer's result = ---- D3DERR_INVALIDCALL
D3DMesh::buildBuffers: vertexBufferSize = 0, indexBufferSize = 36
at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:64)
at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:57)
at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:82)
at com.sun.javafx.sg.prism.NGBox.renderMeshView(NGBox.java:44)
at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:193)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1277)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:117)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:222)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:351)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:178)
at com.sun.prism.render.RenderJob.run(RenderJob.java:56)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:131)
at java.lang.Thread.run(Thread.java:722)
D3D Vram Pool: 3,200,000 used (1.2%), 3,200,000 managed (1.2%), 268,435,456 total
1 total resources being managed
0 permanent resources (0.0%)
1 resources locked (100.0%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
- blocks
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JDK-8124959 Box renders with NPE when some of its dimensions is set to 0 and some are not
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- Closed
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