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Bug
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Resolution: Fixed
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P4
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8
The stroke width used for drawRect() when the new primitive texture mechanism is enabled does not scale with the transform.
The texture-based primitives are used by default on embedded, but not on desktop and can be selected using -Dprism.primtextures=true/flase.
The texture-based primitives are used by default on embedded, but not on desktop and can be selected using -Dprism.primtextures=true/flase.