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Bug
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Resolution: Fixed
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P4
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8
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b119, Windows 7 x64, D3D
Somehow self illumination map depends on lights although by its nature and by formula shown in RT-29981 it does not depend on lights.
Run 3D Sphere app in Ensemble and turn off light using playground sunLight property. Switching the light off will switch self-illumination map off as well.
Even given the fact some ambient light is added to scene.
SeeRT-34818 for prism.verbose output.
Run 3D Sphere app in Ensemble and turn off light using playground sunLight property. Switching the light off will switch self-illumination map off as well.
Even given the fact some ambient light is added to scene.
See
- duplicates
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JDK-8119072 [FX3D] SelfIllumination: SelfIllumination map does not illuminate when the light is turned off
- Resolved
- relates to
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JDK-8102454 Specify the lighting equation for 3D PhongMaterial rendering
- Resolved