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Bug
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Resolution: Fixed
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P3
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None
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8
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8.0-graphics-scrum-b1339-x64, es2, Windows 7 x64
Run the attached app.
Observe the following exception.
The failure is still reproducible with es2 on Windows with 8.0-graphics-scrum-b1339-x64.
The issue is not reproducible with d3d.
java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed
at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65)
at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58)
at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84)
at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1283)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1283)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:99)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:210)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
ES2 Vram Pool: 1 200 000 used (0,4%), 1 200 000 managed (0,4%), 268 435 456 total
1 total resources being managed
0 permanent resources (0.0%)
1 resources locked (100.0%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
Observe the following exception.
The failure is still reproducible with es2 on Windows with 8.0-graphics-scrum-b1339-x64.
The issue is not reproducible with d3d.
java.lang.RuntimeException: NGTriangleMesh: buildGeometry failed
at com.sun.javafx.sg.prism.NGTriangleMesh.validate(NGTriangleMesh.java:65)
at com.sun.javafx.sg.prism.NGTriangleMesh.createMesh(NGTriangleMesh.java:58)
at com.sun.javafx.sg.prism.NGShape3D.renderMeshView(NGShape3D.java:84)
at com.sun.javafx.sg.prism.NGShape3D.renderContent(NGShape3D.java:195)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1283)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:237)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:203)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:412)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:69)
at com.sun.javafx.sg.BaseNode.render(BaseNode.java:1283)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:99)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:210)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
ES2 Vram Pool: 1 200 000 used (0,4%), 1 200 000 managed (0,4%), 268 435 456 total
1 total resources being managed
0 permanent resources (0.0%)
1 resources locked (100.0%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
- relates to
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JDK-8116749 NPE when MeshView is added to scene with empty TriangleMesh created
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- Resolved
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JDK-8102616 FX 8 3D: Mesh computation code needs major clean up or redo
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- Resolved
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