-
Bug
-
Resolution: Fixed
-
P3
-
8
Run the attached program and resize its window to really small. You will see the following errors depending on the platform.
On Linux (or ES2):
Incomplete attachment. (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)(FBO - 820)
Error creating framebuffer object with TexID 11)
On Windows:
java.lang.NullPointerException
at com.sun.javafx.sg.prism.NGSubScene.renderContent(NGSubScene.java:173)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2036)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2036)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:472)
at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:331)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:88)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 30,845,600 used (11.5%), 30,845,600 managed (11.5%), 268,435,456
total
17 total resources being managed
0 permanent resources (0.0%)
1 resources locked (5.9%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
On Linux (or ES2):
Incomplete attachment. (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)(FBO - 820)
Error creating framebuffer object with TexID 11)
On Windows:
java.lang.NullPointerException
at com.sun.javafx.sg.prism.NGSubScene.renderContent(NGSubScene.java:173)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2036)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:225)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2036)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1945)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:472)
at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:331)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:88)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 30,845,600 used (11.5%), 30,845,600 managed (11.5%), 268,435,456
total
17 total resources being managed
0 permanent resources (0.0%)
1 resources locked (5.9%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)