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Bug
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Resolution: Cannot Reproduce
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P3
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8
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Win8 promotion b99
java.lang.NullPointerException
at com.sun.javafx.font.directwrite.DWGlyph.<init>(DWGlyph.java:60)
at com.sun.javafx.font.directwrite.DWFontStrike.createGlyph(DWFontStrike.java:102)
at com.sun.javafx.font.PrismFontStrike.getGlyph(PrismFontStrike.java:159)
at com.sun.javafx.font.CompositeStrike.getGlyph(CompositeStrike.java:166)
at com.sun.prism.impl.GlyphCache.getCachedGlyph(GlyphCache.java:272)
at com.sun.prism.impl.GlyphCache.render(GlyphCache.java:150)
at com.sun.prism.impl.ps.BaseShaderGraphics.drawString(BaseShaderGraphics.java:2052)
at com.sun.javafx.sg.prism.NGText.renderText(NGText.java:318)
at com.sun.javafx.sg.prism.NGText.renderContent(NGText.java:276)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:1819)
at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:1713)
at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:1739)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1594)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:99)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:200)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 3,683,040 used (1.4%), 3,683,040 managed (1.4%), 268,435,456 total
14 total resources being managed
4 permanent resources (28.6%)
1 resources locked (7.1%)
11 resources contain interesting data (78.6%)
0 resources disappeared (0.0%)
at com.sun.javafx.font.directwrite.DWGlyph.<init>(DWGlyph.java:60)
at com.sun.javafx.font.directwrite.DWFontStrike.createGlyph(DWFontStrike.java:102)
at com.sun.javafx.font.PrismFontStrike.getGlyph(PrismFontStrike.java:159)
at com.sun.javafx.font.CompositeStrike.getGlyph(CompositeStrike.java:166)
at com.sun.prism.impl.GlyphCache.getCachedGlyph(GlyphCache.java:272)
at com.sun.prism.impl.GlyphCache.render(GlyphCache.java:150)
at com.sun.prism.impl.ps.BaseShaderGraphics.drawString(BaseShaderGraphics.java:2052)
at com.sun.javafx.sg.prism.NGText.renderText(NGText.java:318)
at com.sun.javafx.sg.prism.NGText.renderContent(NGText.java:276)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:1819)
at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:1713)
at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:1739)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1594)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:99)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:200)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 3,683,040 used (1.4%), 3,683,040 managed (1.4%), 268,435,456 total
14 total resources being managed
4 permanent resources (28.6%)
1 resources locked (7.1%)
11 resources contain interesting data (78.6%)
0 resources disappeared (0.0%)