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Bug
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Resolution: Incomplete
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P3
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8
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Win7 x64 b100, Win Vista x32 b101
USING TOOLKIT:QuantumToolkit
pipeline:com.sun.prism.d3d.D3DPipeline
using java.version:1.8.0-ea
using java.runtime.version:1.8.0-ea-b100
using java.vm.name:Java HotSpot(TM) 64-Bit Server VM
using prism.cacheshapes: null
fx runtime version: 8.0.0-ea-b100
fx hudson build number: 283
java.lang.NullPointerException
at com.sun.javafx.sg.prism.NGShape.renderContent(NGShape.java:262)
at com.sun.javafx.sg.prism.NGShape.renderContent(NGShape.java:262)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:99)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:200)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:508)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
pipeline:com.sun.prism.d3d.D3DPipeline
using java.version:1.8.0-ea
using java.runtime.version:1.8.0-ea-b100
using java.vm.name:Java HotSpot(TM) 64-Bit Server VM
using prism.cacheshapes: null
fx runtime version: 8.0.0-ea-b100
fx hudson build number: 283
java.lang.NullPointerException
at com.sun.javafx.sg.prism.NGShape.renderContent(NGShape.java:262)
at com.sun.javafx.sg.prism.NGShape.renderContent(NGShape.java:262)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:1249)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.sg.prism.NGGroup.renderChildren(NGGroup.java:233)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:199)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:1598)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1520)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:99)
at com.sun.javafx.tk.quantum.AbstractPainter.paintImpl(AbstractPainter.java:200)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:95)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:508)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)
D3D Vram Pool: 4 648 396 used (1,7%), 4 648 396 managed (1,7%), 268 435 456 total
12 total resources being managed
3 permanent resources (25.0%)
1 resources locked (8.3%)
6 resources contain interesting data (50.0%)
0 resources disappeared (0.0%)