GlassScene computes wrong pick ray for moving camera

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    • Type: Bug
    • Resolution: Not an Issue
    • Priority: P3
    • 8
    • Affects Version/s: 8
    • Component/s: javafx

      When camera moves, the GlassScene's computePickRay() method still computes the same values as if the camera was in its initial position.

            Assignee:
            Chien Yang (Inactive)
            Reporter:
            Pavel Ĺ afrata
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