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Bug
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Resolution: Fixed
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P3
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8
Need to compute the determinant of transform matrix to determine the need to flip of culling mode
ES2Context:
void setCullingMode(long nativeHandle, int cullingMode) {
// TODO: 3D - compute determinant whenever projViewTx or worldTx changes.
cullingMode = 0;
glContext.setCullingMode(nativeHandle, cullingMode);
}
ES2Context:
void setCullingMode(long nativeHandle, int cullingMode) {
// TODO: 3D - compute determinant whenever projViewTx or worldTx changes.
cullingMode = 0;
glContext.setCullingMode(nativeHandle, cullingMode);
}