We shouldn't do the implicit -1 translation in Z on the eye position so that the projection plane is Z=0. This makes the new Camera model confusing and problematic. We should specify that the eye is fixed at (0, 0, 0) if there are no transforms anywhere on the camera.
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JDK-8102189 FX 8 3D: Change fixedEyePosition in PerspectiveCamera to a more descriptive name
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- Resolved
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