We shouldn't do the implicit -1 translation in Z on the eye position so that the projection plane is Z=0. This makes the new Camera model confusing and problematic. We should specify that the eye is fixed at (0, 0, 0) if there are no transforms anywhere on the camera.
            
- blocks
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                    JDK-8102189 FX 8 3D: Change fixedEyePosition in PerspectiveCamera to a more descriptive name -           
- Resolved
 
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