Try to open the attached image in Browser or WebLauncher in d3d mode. Although the browser is supposed to scale and display the image at the top of the viewport, WebView will display nothing. What happens is WebView attempts to create a texture for the entire image and fails, and thus decides not to draw the image. See WCImageImpl.draw() and WCImageImpl.updateTexture().
- is blocked by
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JDK-8127047 Make NGImageView's ability to display a fragment of a large image re-usable by NGWebView
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- Resolved
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JDK-8127853 refactor MegaTexture and MegaCoords to have an ability to be explicitly disposed
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- Resolved
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JDK-8101448 Need a way to query the maximum supported texture dimensions in Prism
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- Closed
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- relates to
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JDK-8128944 NPE when loading webpages that use large textures when rendering
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- Closed
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JDK-8115846 WebView fails to render fast/canvas/canvas-skia-excessive-size.html correctly in d3d mode
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- Closed
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