This is a followup issue from JDK-8136495. Graplhics.blit() is implemented in shared code (BaseShaderGraphics) and called from platform-neutral code, such as NGSubScene. If it operates differently on ES2 and D3D then we complicate the shared code that calls it. Perhaps ES2Context.blit() should do the inversion itself.
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JDK-8136495 On es2 pipe, SceneAntialiasing.BALANCED flips scene affecting Mac and Linux platforms
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- Resolved
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