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Bug
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Resolution: Duplicate
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P4
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None
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8u144
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x86_64
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linux_ubuntu
FULL PRODUCT VERSION :
java version "1.8.0_144"
Java(TM) SE Runtime Environment (build 1.8.0_144-b01)
Java HotSpot(TM) 64-Bit Server VM (build 25.144-b01, mixed mode)
ADDITIONAL OS VERSION INFORMATION :
Linux Ubuntu8G 4.11.0-kfd-compute-rocm-rel-1.6-180 #1 SMP Tue Oct 10 08:15:38 CDT 2017 x86_64 x86_64 x86_64 GNU/Linux
A DESCRIPTION OF THE PROBLEM :
When I run the AnimationTimer class, it runs at an controlled FPS (ranges from 2000 to 30). However when I add the line -Dquantum.multithreaded=false to the run configurations, the problem is solved (FPS remains at around 60).
STEPS TO FOLLOW TO REPRODUCE THE PROBLEM :
Create a AnimationTimer in your application and measure the frame rate inside the AnimationTimer (1E9/deltaTime). Run the program. See code below.
EXPECTED VERSUS ACTUAL BEHAVIOR :
EXPECTED -
The FPS should be around 60 or below.
ACTUAL -
The FPS was very irregular, jumping from 2000 to around 60.
REPRODUCIBILITY :
This bug can be reproduced always.
---------- BEGIN SOURCE ----------
prevTime = System.nanoTime();
AnimationTimer timer = new AnimationTimer() {
@Override
public void handle(long curTime) {
double deltaTime = (curTime - prevTime) / 1E9;
System.out.println(1/deltaTime);
}
};
timer.start();
---------- END SOURCE ----------
CUSTOMER SUBMITTED WORKAROUND :
-Dquantum.multithreaded=false in run configuration.
SUPPORT :
YES
java version "1.8.0_144"
Java(TM) SE Runtime Environment (build 1.8.0_144-b01)
Java HotSpot(TM) 64-Bit Server VM (build 25.144-b01, mixed mode)
ADDITIONAL OS VERSION INFORMATION :
Linux Ubuntu8G 4.11.0-kfd-compute-rocm-rel-1.6-180 #1 SMP Tue Oct 10 08:15:38 CDT 2017 x86_64 x86_64 x86_64 GNU/Linux
A DESCRIPTION OF THE PROBLEM :
When I run the AnimationTimer class, it runs at an controlled FPS (ranges from 2000 to 30). However when I add the line -Dquantum.multithreaded=false to the run configurations, the problem is solved (FPS remains at around 60).
STEPS TO FOLLOW TO REPRODUCE THE PROBLEM :
Create a AnimationTimer in your application and measure the frame rate inside the AnimationTimer (1E9/deltaTime). Run the program. See code below.
EXPECTED VERSUS ACTUAL BEHAVIOR :
EXPECTED -
The FPS should be around 60 or below.
ACTUAL -
The FPS was very irregular, jumping from 2000 to around 60.
REPRODUCIBILITY :
This bug can be reproduced always.
---------- BEGIN SOURCE ----------
prevTime = System.nanoTime();
AnimationTimer timer = new AnimationTimer() {
@Override
public void handle(long curTime) {
double deltaTime = (curTime - prevTime) / 1E9;
System.out.println(1/deltaTime);
}
};
timer.start();
---------- END SOURCE ----------
CUSTOMER SUBMITTED WORKAROUND :
-Dquantum.multithreaded=false in run configuration.
SUPPORT :
YES
- duplicates
-
JDK-8181764 Uncontrolled framerate on some Ubuntu machines
- Closed