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  1. JDK
  2. JDK-8203469

Faster safepoints

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      Background:
      ZGC often does very short safepoint operations. For a perspective, in a
      specJBB2015 run, G1 can have young collection stops lasting about 170 ms. While
      in the same setup ZGC does 0.2ms to 1.5 ms operations depending on which
      operation it is. The time it takes to stop and start the JavaThreads is relative
      very large to a ZGC safepoint. With an operation that just takes 0.2ms the
      overhead of stopping and starting JavaThreads is several times the operation.

      High-level functionality change:
      Serializing the starting over Threads_lock takes time.
      - Don't wait on Threads_lock use the WaitBarrier.
      Serializing the stopping over Safepoint_lock takes time.
      - Let threads stop in parallel, remove Safepoint_lock.

      Details:
      JavaThreads have 2 abstract logical states: unsafe or safe.
      - Safe means the JavaThread will not touch Java heap or VM internal structures
        without doing a transition and block before doing so.
              - The safe states are:
                      - When polls armed: _thread_in_native and _thread_blocked.
                      - When Threads_lock is held: externally suspended flag is set.
              - VM Thread have polls armed and holds the Threads_lock during a
                safepoint.
      - Unsafe means that either Java heap or VM internal structures can be accessed
        by the JavaThread, e.g., _thread_in_Java, _thread_in_vm.
              - All combination that are not safe are unsafe.

      We cannot start a safepoint until all unsafe threads have transitioned to a safe
      state. To make them safe, we arm polls in compiled code and make sure any
      transition to another unsafe state will be blocked. JavaThreads which are unsafe
      with state _thread_in_Java may transition to _thread_in_native without being
      blocked, since it just became a safe thread and we can proceed. Any safe thread
      may try to transition at any time to an unsafe state, thus coming into the
      safepoint blocking code at any moment, e.g., after the safepoint is over, or
      even at the beginning of next safepoint.

      The VMThread cannot tolerate false positives from the JavaThread thread state
      because that would mean starting the safepoint without all JavaThreads being
      safe. The two locks (Threads_lock and Safepoint_lock) make sure we never observe
      false positives from the safepoint blocking code, if we remove them, how do we
      handle false positives?

      By first publishing which barrier tag (safepoint counter) we will call
      WaitBarrier.wait() with as the threads safepoint id and then change the state to
      _thread_blocked, the VMThread can ignore JavaThreads by doing a stable load of
      the state. A stable load of the thread state is successful if the thread's
      thread state is the same both before and after the load of the safepoint id and
      safepoint id is current or InactiveSafepointCounter. If the stable load fails,
      the thread is considered safepoint unsafe. It's no longer enough that thread is
      have state _thread_blocked it must also have correct safepoint id and be
      _thread_blocked after.

      Performance:
      The result of faster safepoints is that the average CPU time for JavaThreads
      between safepoints is higher, thus increasing the allocation rate. The thread
      that stops first waits shorter time until it gets started. Even the thread that
      stops last also have shorter stop since we start them faster. If your
      application is using a concurrent GC it may need re-tunning since each java
      worker thread have an increased CPU time/allocation rate. Often this means max
      performance is achieved using slightly less java worker threads than before.
      Also the increase allocation rate means shorter time between GC safepoints.
      - If you are using a non-concurrent GC, you should see improved latency and
        throughput.
      - After re-tunning with a concurrent GC throughput should be equal or better but
        with better latency. But bear in mind this is a latency patch, not a
        throughput one.
      With current code a java thread is not to guarantee to run between safepoint (in
      theory a java thread can be starved indefinitely), since the VM thread may
      re-grab the Threads_locks before it woke up from previous safepoint. If the
      GC/VM don't respect MMU (minimum mutator utilization) or if your machine is very
      over-provisioned this can happen.
      The current schema thus re-safepoint quickly if the java threads have not
      started yet at the cost of latency. Since the new code uses the WaitBarrier with
      the safepoint counter, all threads must roll forward to next safepoint by
      getting at least some CPU time between two safepoints. Meaning MMU violations
      are more obvious.

      Some examples on numbers:
      - On a 16 strand machine synchronization and un-synchronization/starting is at
        least 3x faster (in non-trivial test). Synchronization ~600 -> ~100us and
        starting ~400->~100us.
        (Semaphore path is a bit slower than futex in the WaitBarrier on Linux).
      - SPECjvm2008 serial (untuned G1) gives 10x (1 ms vs 100 us) faster
        synchronization time on 16 strands and ~5% score increase. In this case the GC
        op is 1ms, so we reduce the overhead of synchronization from 100% to 10%.
      - specJBB2015 ParGC ~9% increase in critical-jops.

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            rehn Robbin Ehn
            rehn Robbin Ehn
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              Created:
              Updated:
              Resolved: