With the recent announcement from apple regarding deprecation of opengl pipeline
-------------------------
https://developer.apple.com/macos/whats-new/
Deprecation of OpenGL and OpenCL
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.
---------------------------
it becomes imperative that 2D needs to support metal pipeline in lieu of opengl for osx.
This umbrella task is created to figure out the impact analysis of this step, what needs to be changed, what components will be impacted and the mitigation plans.
-------------------------
https://developer.apple.com/macos/whats-new/
Deprecation of OpenGL and OpenCL
Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.
---------------------------
it becomes imperative that 2D needs to support metal pipeline in lieu of opengl for osx.
This umbrella task is created to figure out the impact analysis of this step, what needs to be changed, what components will be impacted and the mitigation plans.
- blocks
-
JDK-8224046 ☂ Metal Graphics API Implementation
-
- Resolved
-