Implement a better logic to switch between OpenGL and Metal pipeline

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    • 2d
    • b22
    • x86_64
    • os_x

      Right now at many places we get vm option using system property to determine which pipeline to use for rendering.

      Phil suggested that we can change this approach at http://mail.openjdk.java.net/pipermail/2d-dev/2019-June/010156.html

            Assignee:
            Jayathirth D V
            Reporter:
            Jayathirth D V
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