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Sub-task
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Resolution: Fixed
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P3
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internal
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generic
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os_x
As of now we create different encoders for Primitives, Text and Image rendering for metal.
We need to verify whether we can create single encoder for flush in MetalRenderQueue.
Since current metal performance is not matching OpenGL numbers, having single encoder might improve performance.
We need to verify whether we can create single encoder for flush in MetalRenderQueue.
Since current metal performance is not matching OpenGL numbers, having single encoder might improve performance.