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Sub-task
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Resolution: Not an Issue
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P4
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None
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internal
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generic
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os_x
Whenever we try to blit the back buffer to MTLLayer's texture we lock the RenderQueue and do the operation. Since we have all draw calls in MTLLayer it locks the renderqueue for long time and holds QueueFlusher thread.
Find a way to remove this lock and synchronize the drawing without using render lock.
Find a way to remove this lock and synchronize the drawing without using render lock.