A DESCRIPTION OF THE PROBLEM :
Similar to the new javafx.scene.image.PixelBuffer, it would be great to have support of a WritableImage being also backed by a Node or at least by a SubScene. Any change on the Node or SubScene should automatically update the WritableImage to be redrawn. Currently, as a workaround, taking snapshots from a Node or SubScene and copying them manually to a WritableImage is very costly.
Backing a WritableImage by a Node or SubScene would allow to use it as a texture on a 3D Mesh, e.g. play back a video on a sphere, project a list on a cylinder, or even use a reference of a 3D SubScene inside itself.
Similar to the new javafx.scene.image.PixelBuffer, it would be great to have support of a WritableImage being also backed by a Node or at least by a SubScene. Any change on the Node or SubScene should automatically update the WritableImage to be redrawn. Currently, as a workaround, taking snapshots from a Node or SubScene and copying them manually to a WritableImage is very costly.
Backing a WritableImage by a Node or SubScene would allow to use it as a texture on a 3D Mesh, e.g. play back a video on a sphere, project a list on a cylinder, or even use a reference of a 3D SubScene inside itself.