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Sub-task
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Resolution: Fixed
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P4
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internal
Need to implement:
1. Metal uses BGRA format for textures. Support loading of raster with another sequence of color-channels (via MTLTextureSwizzle and direct raster conversion)
2. Support flag BMTLSDOps.isOpaque (ignore alpha-channel)
1. Metal uses BGRA format for textures. Support loading of raster with another sequence of color-channels (via MTLTextureSwizzle and direct raster conversion)
2. Support flag BMTLSDOps.isOpaque (ignore alpha-channel)