After setting a negative rate, jumpTo(...) will jump to that amount from the end. For example, for an animation with a cycle of 2000ms, setting a rate<0 and jumping to 500ms will jump to 1500.
This might be correct behavior, but very confusing (and not documented).
This might be correct behavior, but very confusing (and not documented).
- blocks
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JDK-8210238 ☂ Animations do not play backwards properly
- In Progress