On iOS, this is logged to the console whenever the GL context is cleared, regardless the value of PrismSettings.verbose, on every single pulse:
IOSWindowSystemInterface : setSwapInterval unimp
setSwapInterval(0)
...
IOSWindowSystemInterface : setSwapInterval unimp
setSwapInterval(1)
These messages should be printed out only if PrismSettings.verbose is true (this will require passing that value to native, or defining a directive like LOG_GL) or not printed at all (like on Mac OS).
IOSWindowSystemInterface : setSwapInterval unimp
setSwapInterval(0)
...
IOSWindowSystemInterface : setSwapInterval unimp
setSwapInterval(1)
These messages should be printed out only if PrismSettings.verbose is true (this will require passing that value to native, or defining a directive like LOG_GL) or not printed at all (like on Mac OS).