Some of our code assumes that the native system(XRender, D3D, OGL) makes some effective optimizations, but in some cases, we can do better.
-
Sergey Bylokhov
-
Sergey Bylokhov
- Votes:
-
0 Vote for this issue
- Watchers:
-
4 Start watching this issue
- Created:
- Updated:
- Resolved: