Whenever we have data greater than RenderQueue Buffer capacity we directly pass the data to the renderer using JNI method like in DrawGlyphList.
We have similar thing in Draw Poly but its corresponding JNI method is not implemented in Metal Pipeline.
Our current testing has not hit rendering paths where our RenderQueue Buffer capacity is not able to hold all the data needed for Draw Poly. But we need to implement JNI method to cover all cases.
We have similar thing in Draw Poly but its corresponding JNI method is not implemented in Metal Pipeline.
Our current testing has not hit rendering paths where our RenderQueue Buffer capacity is not able to hold all the data needed for Draw Poly. But we need to implement JNI method to cover all cases.