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Bug
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Resolution: Fixed
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P3
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None
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internal
Currently, we process data of dest surface size to create a mask for the shape clip. It was originally done to clear untouched areas that might be dirty after the previous clip operation. However, a separate render pass with MTLLoadActionClear load action performs better than loading a large MTLBuffer to the stencil texture. So, limiting data to the bounding box of the clip shape and using the clearing render pass noticeable improves the shape clip performance.
- relates to
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JDK-8250658 Performance of ClipFlatOval Renderperf test is very low
- Resolved