Lanai: nonAA Gradient painting is not precise for VI

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    • Type: Bug
    • Resolution: Fixed
    • Priority: P3
    • None
    • Affects Version/s: internal
    • Component/s: client-libs
    • 2d

      The current implementation of rendering in shaders does not match with software rendering. Here is the result of comparing with software rendering

            Assignee:
            Alexey Ushakov
            Reporter:
            Alexey Ushakov
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              Created:
              Updated:
              Resolved: